• Kite@sh.itjust.works
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    16 hours ago

    I beat ET as a kid. I just wanted to share that. No cigarette afterparty occurred, though.

  • RamenJunkie@midwest.social
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    1 day ago

    Once Inwas bored and started playing Contra, without the Konami Code. On a NES.

    Its one of those games that just loops when you finish it.

    I finally stopped a few hours later after like the 4th or 5th loop.

    Another fun one was finishing GTA3 100% on PS2, without saving or dying or getting arrested

      • Focal@pawb.social
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        1 day ago

        I dunno, getting every cage is pretty gruelling, and you can’t beat the game unless you do EVERYTHING.

        That being said, if you genuinely don’t think it’s “even that hard”, then you’re definitely on another level, and I salute you

  • statler_waldorf@sopuli.xyz
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    2 days ago

    I was in my mid 30s when I found out that you could hold some button when continuing after game over in Super Mario Bros to continue in the world you died.

    We just got gud and abused the turtle shell stair 1up.

    • f4f4f4f4f4f4f4f4@sopuli.xyz
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      14 hours ago

      After completing the game, when you’re sent back to the title screen, you can also press B to select which world to start on. The World 1-1 in the HUD changes, then you have to do the continue trick - hold A and press Start.

      I can finish the game on one life without warps, but I’ve never once been able to get the 1ups from a Koopa shell.

      Edit: Another fun one is to play a bit of Tennis, eject the cart and insert SMB without powering off the system, then reset and do the continue trick. Tennis changes the memory value that SMB uses to tell which world you are continuing on, so you can play “weird worlds” like 63-1 that are generated from non-level data. Reset doesn’t clear all RAM. 😅

    • JustAnotherKay@lemmy.world
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      2 days ago

      I watched a video recently about tool assisted Speedruns which actually educated me on why this worked. An issue with the sound card and the way user input was handled allowed certain button combinations to cause Random Code Execution. It’s actually possible to beat one of the Mario games (can’t remember the name right this second) on the first frame using this method, but it requires a ridiculous amount of inputs

    • Maestro@fedia.io
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      2 days ago

      Wait, what? Which button?

      Edit: apparently hitting start + a on the menu screen after you lost your last life.

      • JackbyDev@programming.dev
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        2 days ago

        Hold A while you press Start instead of just pressing Start. This is one of those old games that actually required pressing Start to begin lol.

            • TonyTonyChopper@mander.xyz
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              1 day ago

              Right. But the GUI the user is served has only one possible action, which is leaving that screen. The rest of the buttons were set up to do nothing. “Press any button” style screens make a lot more sense. Although I’d rather be sent to an actual menu immediately when opening a program.

              • JackbyDev@programming.dev
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                1 day ago

                I get what you’re saying and I’m not disagreeing. I’m just trying to view it through a lens of a generation that doesn’t have the accumulated life experiences of operating such screens.

    • selokichtli@lemmy.ml
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      1 day ago

      Which button?! Tell me!

      Edit: ah, nevermind, someone just did. Sorry for the reaction.

  • misk@sopuli.xyz
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    2 days ago

    It’s impressive because after dropping all those coins into arcade machine he could still afford some smokes.

    • tiredofsametab@fedia.io
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      2 days ago

      I was one and went the complete opposite direction. I don’t like most rogue-likes or games that are difficult just to be difficult. I don’t get that “wow, I bashed my head against it 70 times and this feels rewarding!” feeling. I just get annoyance and a feeling of wasted time.

      • SkyezOpen@lemmy.world
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        2 days ago

        Same. If I spend that much time on a game, I want to be holding Thunderfuck McStabn’slash, the legendary sword that explodes enemies I look at, rather than “oh cool I can now bash my head against a wall with a slightly different character.”

        Like one of my first risk of rain runs went 2 hours and I’m like oh man I’m gonna unlock so much shit. I did not.

      • 31337@sh.itjust.works
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        2 days ago

        I don’t really like rogues (because you pretty much have to redo everything again), but I do usually play games with the difficulty settings all the way up (not on “ironman” though). Being able to retry from a recent save isn’t too frustrating, and you can finish many games without even learning or using various mechanics if you don’t use the highest difficulty.

    • The Picard Maneuver@lemmy.worldOP
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      2 days ago

      Those old NES games broke my fear of failure, so roguelikes, soulslikes, and similar games where you have a real chance of losing are my jam.

      This also applies to games with permanent roster losses like XCOM or Darkest Dungeon. I can’t get enough.

      • db0@lemmy.dbzer0.com
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        2 days ago

        Funnily enough, I couldn’t get into the souls likes until now. The need to memorize boss patterns doesn’t appeal to me me

        • shneancy@lemmy.world
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          1 day ago

          have you considered playing with the approach that soulslikes are really rhythm games and boss battles are dance offs (to death)?

          this perspective allowed me to enjoy soulslikes more

          • db0@lemmy.dbzer0.com
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            1 day ago

            The problem is that this doesn’t take a away the memorization requirement and I just don’t have the time for that. Also having to walk to the boss and grind through all the minions in-between was also very annoying.

            • shneancy@lemmy.world
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              1 day ago

              that’s fair, i think i enjoyed Elden Ring the most of all soulslikes because if you can’t be asked to memorise a specific boss you can just go somewhere and come back strong enough to two hit the one that gave you trouble

              • db0@lemmy.dbzer0.com
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                1 day ago

                Yea, that would be OK if I also didn’t dislike the concept of “levels” and “winning” by over-leveling or grinding 😁

        • The Picard Maneuver@lemmy.worldOP
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          2 days ago

          I’ve had a successful Ironman run on Commander difficulty in XCOM 2 (WOTC), but Legendary Ironman continues to elude me. I usually get back into it once or twice each year and try again. Maybe one of these days!

          • db0@lemmy.dbzer0.com
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            1 day ago

            I never bothered with legendary Ironman either. It just feels it would be too frustrating unless I’m willing to dedicate my life into it.

      • Wahots@pawb.social
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        2 days ago

        You might like Last Train Home. Every soldier loss is permanent and there’s only so many you can find/rescue.

        Based on true events, which is the most insane part. It’s kinda like frostpunk and an RTS game mixed together, which is very satisfying. Souls-like difficulty.

        https://youtu.be/q0lJ9A4AtFo

  • psycho_driver@lemmy.world
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    2 days ago

    The tough ones, especially. OG NES TMNT conqueror here (as you can tell it’s still in my list of life achievements).

      • psycho_driver@lemmy.world
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        1 day ago

        You’re totally right and its one that I never beat. I haven’t gone through it with an emulator either. There are some games I have since gone through with an emulator using save states that I didn’t beat legitimately back in the day, like Castlevania, that I recognize would have been HAF to beat without assists. I still may try Battletoads the old fashioned way because I have a lot of respect for that game. I’m pretty sure if I or one of my friends had owned the game we would have beaten it, but we never managed to over the course of several rentals.

  • Monstrosity@lemm.ee
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    2 days ago

    This is bullshit.

    I was there and we sure as fuck didn’t use pussy ass filters until we were old enough to understand the health benefits.

  • blackn1ght@feddit.uk
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    2 days ago

    Treasure Island Dizzy only had a single life. One of my earliest memories is of my sister losing her shit as she accidentally dropped the snorkel while she was cycling through her inventory underwater.

    • Maxxie@lemmy.blahaj.zone
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      2 days ago

      Holy crap I totally forgot that game existed. Me and my best friend were obsessed with it, drawn 3 tomes (yes, tomes) of comics about its characters.