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Joined 4 years ago
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Cake day: May 31st, 2020

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  • I’d say Organic Maps is quicker, if you know a specific information at a specific place needs to be updated, whereas StreetComplete is better for finding out where on the map information is still missing.

    So, StreetComplete basically sends you on various ‘quests’ to check information on-site. It’s more intended, if you’re generally interested in contributing, but makes it rather fun to do so.


  • Big difference to the Wikimedia Foundation is how much money they need. The Mozilla Corporation (which develops Firefox) has around 750 employees.

    Optimistically, only 500 of those are devs and work on Firefox. If you pay those a wage of 100,000 USD, that makes 50 million USD of costs just for wages.

    Firefox has less than 200 million monthly active users, so everyone using it would need to donate $0.25, or alternatively 1% of users would need to donate $25, yearly.

    That’s a lot of money to hope people donate, and this is a very optimistic ballpark estimate.


  • Yeah, the amount of money they get from donations is so tiny compared to what they need for developing Firefox, that they don’t even divert it for Firefox.
    They use it for activism, community work and in the past, they’ve also passed it on to other open-source projects, which are also important for the web but don’t have the infrastructure or public awareness to get donations directly.



  • I mean, if we’re talking about all those problems, the no-type-annotations issue is rather specific for Python, JS/TS and Ruby.

    But in general, I feel like there’s somewhat of an old world vs. new world divide, which happened when package registries started accepting libraries from everyone and their cat.

    In C, for example, most libraries you’ll use will be quite well-documented, but you’ll also never hear of the library that Greg’s cat started writing for the niche thing that you’re trying to do.

    Unfortunately, Greg’s cat got distracted by a ball of yarn rolling by and then that was more fun than writing documentation.
    That’s the tradeoff, you get access to more libraries, but you just can’t expect all of them to be extremely high-quality…






  • As I see it, the difference is that we now have capable game engines freely available. Indie studios can, for the most part, offer the same quality of gameplay. AAA studios can only really differentiate themselves by how much content they shove into a game.

    In particular, this also somewhat limits creativity of AAA games. In order to shove tons of content into there, the player character has to be a human, the gameplay has to involve an open world, there has to be a quest system etc…



  • I wouldn’t get my hopes up. Them announcing something like this looks good PR-wise, so they’ll do it, even if they don’t actually expect this effort to lead to anything.

    But even if they do implement such an API, companies won’t start adopting this API until its capabilities are roughly comparable to the kernel-level solution AND it’s available on most Windows systems in the wild. So, we’re likely talking more than a decade before this sees sufficient adoption…







  • I feel like this problem might be somewhat endemic to the US?

    In my experience, US culture in general is a lot more positive about everything. Like, if someone from the US is not praising the living shit out of something, that means they didn’t like it.
    Whereas here in Germany, it’s usually the other way around. If you don’t find anything to grumble about, that’s the highest form of praise.
    Obviously, US culture isn’t one massive blob, the extremely positive folks are probably just those I notice the most, but maybe that’s also what the video author is fed up with.

    Well, and then people from the US tend to also be a lot more positive about companies in general, presumably a remainder from Cold War propaganda. The journalists/entertainers from Germany and the UK that I watch, do criticize games quite directly…