Birds fly, the sun shines, water is wet, and Bethesda games get unofficial patches. There’s Morrowind’s Patch for Purists, the Yukichigai Patch for New Vegas (an Obsidian game, but Bethesda’s engine down to its bones), even a Community Patch for Starfield. This is an immutable law of the universe, and not even wrapping original Oblivion in an Unreal Engine 5 layer makes it any less true.
So I doubt anyone was too surprised when a mod by an author named Arthmoor called the Unofficial Oblivion Remastered Patch – UORP popped up on Nexus Mods just one week after Oblivion Remastered launched on April 22. What might be surprising, if you’re not all that wired into the Bethesda mod scene, is how angry that made everyone.
Im olny like 15 hours in, but I honestly don’t think the game requires any major mods in this state.
This is coming from a person, who spent days modding the shit out if Bethesda games until I broke them and had to start over. While 15-20 years ago I had plenty of free time for modding, this remaster already done the heavy lifting with the graphics and minor gameplay tweaks and I am just happy to launch the game and play it as is. Call it laziness if you want :)
It still coud use some minor stuff, like key ring for inventory management, local map hotkey, alchemy interface tweaks, disabling sell confirmation messages, etc.
Nothing critical in my opinion, so the modding drama seems a bit exaggerated.
What the game desperately needs is more optimization though.
Same here. Ive got 40 hours or so in it, and have no desire to mod the game. Virtuous really did a great job modernizing the game and besides maybe some minor UI tweaks and QOL stuff in the inventory, there isn’t much i feel im missing not having mods.
Are they still selling the horse armor ? Because the horse armor mod was my only mandatory mod when playing the OG, just to give Bethesda the middle finger
The original horse armour is included in the base game, but there’s more horse armour in the deluxe edition
Its part of the standard edition.