inclementimmigrant@lemmy.world to PC Gaming@lemmy.caEnglish · 24 days agoCritical Role's plans to make a videogame have become an 'active pursuit', says CEO Travis Willingham, after almost 10 years of growing a D&D campaign into a full-on franchisewww.pcgamer.comexternal-linkmessage-square2fedilinkarrow-up124arrow-down11cross-posted to: games@lemmy.world
arrow-up123arrow-down1external-linkCritical Role's plans to make a videogame have become an 'active pursuit', says CEO Travis Willingham, after almost 10 years of growing a D&D campaign into a full-on franchisewww.pcgamer.cominclementimmigrant@lemmy.world to PC Gaming@lemmy.caEnglish · 24 days agomessage-square2fedilinkcross-posted to: games@lemmy.world
minus-squareBjörn Tantau@swg-empire.delinkfedilinkEnglisharrow-up5·24 days agoI actually think a 2D fighter game would fit them well. They have a huge roster and I think a fighter game is easier than a full blown RPG.
minus-squareowenfromcanada@lemmy.worldlinkfedilinkEnglisharrow-up1·23 days agoActually, something along the lines of Tales of Symphonia would be amazing. 2D fighting for the main gameplay element with an RPG-ish foundation and tons of great storytelling. I’d pre-order that.
I actually think a 2D fighter game would fit them well. They have a huge roster and I think a fighter game is easier than a full blown RPG.
Actually, something along the lines of Tales of Symphonia would be amazing. 2D fighting for the main gameplay element with an RPG-ish foundation and tons of great storytelling. I’d pre-order that.