• 3 Posts
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Joined 2 years ago
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Cake day: July 16th, 2023

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  • Year-based version numbers are pretty neat IMO, particularly for applications. Not only can you quickly estimate how up-to-date any particular application is, it also avoids the version number racing problem between competing applications, because some people equate lower version numbers with a less developed application.

    For programming libraries though semantic versioning is still the good ol’ reliable.


  • NekuSoul@lemmy.nekusoul.detolinuxmemes@lemmy.worldnow I know why
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    17 days ago

    Slightly off-topic, but this annoyed me during the Win 8.1/10 start screen era as well. Just because an interface is touch-friendlier doesn’t mean it can’t also be an improvement for keyboard/mouse users as well.

    Then they ditched all that and made it a worse experience for everyone in Win 11, so un turn I ditched their mess and fully switched over.



  • I think the way to go about detecting cheats server-side would be primarily driven by statistics. For example, to counter wallhacks one might track how often a player is already targeting an enemy before they become visible. Or to counter aimbots one could check for humanly impossible amounts of changes in the direction of mouse movement, somewhat similar to how the community found out a bunch of cheaters using slowmo in Trackmania.

    Add in a reputation system that actually requires a good amount of playtime to be put into the highest tier of trust for matchmaking and I think one could have a pretty solid system that wouldn’t have to rely on client-side anticheat at all.



  • I’ve switched over a year ago and that’s the thing that, looking back, sticks out to me the most as well. It’s just insane that practically every application I used had its own update routine. Lesser used apps I had to update every single time before using them. Just constant interruptions everywhere.

    Winget is a step in the right directions, but it still has to build upon and work around that same shaky foundation, and it shows.


  • Yup. For me it similar. I was getting frustrated with the lack of customization in Win11, while at the same time seeing that Linux is actually viable for me with the Steam Deck.

    I’ve been running Linux for a year now and while it was good enough for me to switch back then, it’s incredible how much better it has gotten since then.





  • So what happens when a platform grows and that threshold is reached one day? Force everyone to de-anonymize and potentially reveal sensitive information about themselves or abandon their account?

    There’s just no good way to force only some to de-anonymize without running into problems.

    While I believe in the right to online anonymity, I also don’t think that de-anonymization would even work, when I see the same garbage being posted in places that enforce real names. It just doesn’t seem like a detractor to those types of people.

    Instead, I’d rather want to see harsher punishments for big sites failing to moderate their content. I’d also take a look at these personalized “recommendation” engine and maybe ban them altogether. (Bonus points if it also affects personalized ads.)





  • Aside from better server side detection, which is I agree is severely underdeveloped, I’d say that the next big step should be a much bigger reliance on reputation-based matchmaking, ideally across games. It would need to be built in a way that’s not abusable by devs or trolls and should be as privacy-respecting as much as possible (as in, not having to validate with your ID South-Korean style), which isn’t an easy task. Working properly however, it would keep honest players from seeing any cheaters at all with no client-side anticheat required at all, which would be nice.