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3 months agoPretty much my thoughts, too. There were several elements that seemed really interesting but weren’t ever fully explored, and the main drive or goal of the story kept changing. Definite pacing issues.
One in particular was this idea of Jinx as an icon of rebellion. They spent several episodes building up this idea of Jinx taking Silco’s place as the decfacto leader of Zorn, but uniting them in a way Silco never could because she has become such an icon to the people. Then the werewolf daddy plot hit like a freight train and that whole build-up was forgotten about.
If influential means influencing game design / the industry, inspiring other creators by demonstrating novel ideas, I’d probably have to say Doom or Half-Life. Doom really showed what an FPS could be and kicked off such a dominant genre. Half-Life introduced immersive storytelling that greatly influenced FPS and non-FPS games.