Yeah, definitely depends on who I’m recommending to. If it’s someone who’s pretty familiar with games, I think it would be Elden Ring. Love the sense of exploration and discovery in that game.
🚨 My active profile is on Lemmy.zip. 🚨
Still figuring things out here. In the world, I mean.
Yeah, definitely depends on who I’m recommending to. If it’s someone who’s pretty familiar with games, I think it would be Elden Ring. Love the sense of exploration and discovery in that game.
I switched fairly recently. I was on Ting before, and they appear to be quietly sunsetting that service after Dish Network bought them a few years back. Hoping the same doesn’t happen to Mint. It’s been great so far. Incredible value!
Yeah, come to think of it, I think this is a larger issue I have in life: I always have to be working toward a goal or else I feel guilty. I can see your point of view too though. If there’s no beginning and end, there’s no minimum amount of time you need to play. The goal is just to enjoy.
My perspective is basically the inverse: if there’s no beginning and end, there’s no maximum amount of time I need to play. 😅
I don’t feel this way about open-world games because they do usually have an end and you can skip a lot of the open-world filler content. I get this anxiety about sandbox games. I hate it because I really enjoy games like Cities Skylines and I’d love to get into Dwarf Fortress, but I can’t play them anymore because I could spend 1,000 hours in one of them and never finish. That open-endedness keeps me from playing.
Greater transparency under capitalism is always a good thing. I have to admit, one thing Trump did that I liked was to force hospitals to publish their prices. I can’t think of a good reason people buying a thing shouldn’t know how much it costs beforehand.
I would like to make a distinction between a “content creator” in the literal sense — just a person who creates content — and a “content creator” as the phrase is commonly used today — a person who makes a living by selling content or by giving away content to market something else.
I, for one, would be very interested in seeing more people on the fediverse creating content, but I’m not super interested in the fediverse becoming a marketing channel for professional content creators.
Of course, it’s an open platform, so pro content creators are more than welcome to join. I’m just not super excited about approaching them and saying, “please come hock your wares to us on the fediverse!”
Illucia: the town of Final Fantasy. This was a Final Fantasy fan site, but themed as a town from a Final Fantasy. This isn’t a town ripped out of a particular game though. Illucia was an entirely original town with original art created by fan Tatsushi Nakao.
Before the release of FF7, it was themed after a town from the 16-bit era of Final Fantasy. To navigate the town, the user was presented with a clickable server-side image map, where clicking on different buildings in the town would take the user to a page on the site that was thematically appropriate to the building.
Quick aside: a history lesson on image maps. Image maps were a technique that allowed for a single image to be linked to multiple different places based on where the user clicked it. In the later years of image maps, the web site developer (“webmaster” to use the period-appropriate nomenclature 😜) could define the different clickable areas in HTML and the browser would handle requesting the correct URL based on where the user clicked. This is a client-side image map. Before browsers had this capability though, browsers would instead send the clicked coordinates to a server-side script — often written in Perl, I think — which would translate the coordinates and send back the corresponding page.
Anyway, after the release of FF7, Illucia was reworked in that style. I believe in this iteration, the user would interact with it by using the arrow keys to walk an actual character avatar around the town and enter various buildings rather than clicking on a (relatively) simple image map.
Just like the FF series did, the site sorta lost its luster for me at that point. Final Fantasy had gone from an ensemble cast of quirky but warm characters and brightly colored pixel art to a blue and gray mess of blurry, pre-rendered environments and low-poly brooding characters that looked bad at the time and aged even worse. I pretty much stopped visiting, but I still fondly remember those old pixel art days of Illucia.
Sadly, I haven’t been able to find any trace of it online anymore aside from one brief mention in another online article. If anyone knows of anything, please send it my way!
Sliced turkey, pear, and feta 🤌
Sounds like you’re talking about Home Assistant maybe?
Maybe for future astroturfing?
I’ve installed a bidet attachment as a renter. Make sure you use plumbers tape and, after your install, leave a piece of paper under the installation overnight to make sure it’s not leaking. When you leave, uninstalling is pretty easy.
I’m sure different communities have different reasons for hating Fortnite. I think the primary reason in the communities I run in is that Fortnite used to be a completely different game that was perpetually in development. Then, PUBG popularized the battle royale formula, and Epic sorta just copied that into Fortnite and gave it away for free to essentially steal the audience that PUBG had built.
I don’t really play multiplayer games, so I didn’t have a dog in the fight. I can understand the hate though. It must be hard to watch the game you love start to bleed players because a massive corporation copies their product, gives it away for free, and makes it up on the back-end by letting players pay to look like popular characters they have emotional attachments to.
I guess the reason it stopped is because it’s just hard to sustain hatred for a product for long.
I’m @RadDevon@techhub.social. My activity ebbs and flows over there, but my interests are games, urbanism, technology, and various other things.
What’s the best way to link to that? I don’t think I’ve done it right.
I would add to this community migration, which will be important as instances start going offline. User migration is great, but, whereas on Mastodon, the content lives on the user, I believe here it lives on the community.
The fing-longer is definitely my favorite answer, but the what-if machine has to be the actual answer, right?
I tried it as well, and it’s pretty simple if you’re comfortable in a terminal or on the command line.
On macOS, I used DB Browser for SQLite to view the data, and that works pretty well. Installed with Homebrew: brew install --cask db-browser-for-sqlite
. Then, I just launched the new app and opened the reddit.db
file. That file gets created wherever you run reddit-user-to-sqlite
.
Yes, many parts of MGS 1, but some that stand out for me:
Unnecessary, yes. In error, maybe or maybe not. Some people just may not want to come up with a name apart from the URL and decide to use the URL fragment as the name.
I’m guessing the user who created “/c/showerthoughts” named it “/c/showerthoughts”. You’re seeing the community names, and that one is named the same as the URL.
The Elden Ring Tiger Electronics LCD game is pretty fun.