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Joined 1 year ago
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Cake day: June 6th, 2023

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  • You’ve got some moderately highbrow and transhumanist stuff in there; have you tried Greg Egan? The two starting places I like to recommend are the Clockwork Rocket books (natives of a universe with alternate physics explore it and figure out what’s going on, kind of Flatland turned up to 11… and then up to 121…), and Permutation City which I think will meet your “some very interesting ideas” and then keep accelerating.




  • Hey again, you’ll probably need a minute to remember making this post, but I saw Intergalactic Fishing was on sale in the Steam Summer Sale, so I went ahead and bought a copy. This lives up to everything you’ve said - I very much enjoy the gameplay of messing with the lure puzzle minigame and collecting information on all the fish in any given lake, and I’m absolutely wanting to catch Just One More Fish.

    …I guess I’m hooked.

    Thanks again!



  • I finished Overload this weekend, so I’m wandering through my backlog looking for a next thing that sticks with me for more than five minutes. Oxygen Not Included doesn’t seem to be cutting it, so… we’ll see. I’ve got Cataclysm: DDA around as a light diversion until I get pulled into something, and there’s always Guild Wars 2 and Deep Rock Galactic.



  • Oh hey it’s you again! (from the ‘what have you done outdoors this weekend’ thread) I actually wandered around Garden of the Gods and some of the River to River trail last year, and I’ve sometimes wondered about going back to the area. I found some pretty cool views on the section I did hike, and obviously Garden of the Gods is freaking amazing. Is there a lot more to see on the River to River trail? Your photos seem to say yes.

    People other than ffmike are absolutely welcome to answer as well of course, I just think it’s neat to recognize someone.








  • Lord of Light, Roger Zelazny. Brilliant, prescient, and genuinely a great work of literature all at once. The story of Rild, the telling of the metaphor about fire, so much else, it’s been all these years and I’m still quoting it.

    Bridge of Birds, Barry Hughart. When my will to go on falters, this is one of the books I turn to for comfort. It’s beautifully written, it’s hilarious, and it just makes me feel better.

    Callahan’s Crosstime Saloon, Spider Robinson. I genuinely have handed this book to a troubled young person and had them find a better understanding of the human condition between its covers. I didn’t expect that, I thought I was sharing a cool book with them that was something I’d found influenced how I am, but it happened. It’s kind of a big deal. It’s also actually a lot of fun to read, it’s just a collection of short science fiction stories set in a bar, right? …right?

    Why I Left Harry’s All-Night Hamburgers, Lawrence Watt-Evans; Watt-Evans is largely a moderately obscure (as far as I can tell) fantasy author. I love the rest of his work because it’s much more human than a lot of fantasy, with people who are bumbling and desperately trying to handle bizarre problems they’re ill-equipped for and sometimes making their problems worse than they dreamed and also there are wizards. (I also like some of his worldbuilding choices, but let’s get on with this). This one short story (that won a Hugo and stuff), though, lives rent-free in my head forever; it’s got a simple point, which is that the world we’re actually in has a lot of cool stuff, go enjoy it, but it makes it in a very fun way and, well, okay, enough, I love it.

    Calvin and Hobbes. All of it. Bill Watterson is a visionary genius.

    I can go on, I haven’t mentioned Douglas Adams or Sandman or Transmetropolitan or fnord or ten thousand other things, but I have other things to do and should content myself with finite length.





  • I’m not sure Siralim Ultimate qualifies as “underrated”, but it’s the kind of game where if the idea resonates with you it’ll keep you happily busy forever. It’s often compared to a Pokemon game, but I think it’s better described as Pokemon meets a dungeon blobber.

    At its core, you build a group of six creatures and go into a procedural dungeon where you will fight other groups of similar creatures, picking options like fighting and casting spells. The creatures each have special traits which change game rules for them, and your job is to take advantage of this so that you win these fights. Your character also has perks which act as additional modifiers, and fusing creatures and slapping artifacts on them means you can apply even more changes to how everything works.

    The interesting part emerges from the fact that these traits are generally not modifiers like +3.5% damage on Tuesdays; they are instead drastic and game-warping options like “If this creature successfully attacks, there’s a 50% chance that a dead creature on its team is resurrected.” That by itself is kind of hugely impactful… and it’s also kind of basic and boring for Siralim. Now let’s fuse it with a monster that immediately gets a free attack if the enemy attacks any other monster on your team, now we’re starting to cook.

    Your actual goal isn’t to play fair, it is to fold, spindle, and mutilate the game’s mechanics to allow your team to win in increasingly unfair and ridiculous fights. It’s also pretty good at letting you control your level of challenge, incidentally, but you are at some point going to have to win against enemies with their own completely bonkers tricks. If you enjoy figuring out how to warp complicated rules to your benefit and stack absurdity atop absurdity, this game is calling for you. It’s absolutely got indie jank, by the way - the graphics aren’t amazing, the game sometimes grinds along very slowly processing all the silliness, and while it has lots of reference material ingame there’s still just way too much information to take in.