• 3 Posts
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Joined 1 year ago
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Cake day: June 1st, 2023

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  • Yes, maybe I was looking for more than there is to it. For me, it felt very pathos-y and as if it wanted to convey a deeper message, but when I found none at the end, maybe that’s exactly what Anderson was going for here. Or is going for in many of his movies. I think I’ll see another one of his to try and make this clearer to me.

    And I agree on there being a lot of characters! It’s a great cast that shows up surprisingly little, so to say. :D














  • Oh, that’s interesting that you feel that way about sandbox games. I get that it can be irritating to not have a clear goal or end to the game. They’re more about making up your own challenges and by that your own gameplay experience on the way. Reminds me of Minecraft!

    Somehow, sandbox games don’t induce that kind of anxiety for me because I never feel like I’m “missing” something if I tackle a challenge one or the other way because there’s always another playthrough up next to explore the other route.



  • Funny you should mention Disco Elysium and LiS! I loved Life is Strange because it felt very purpose-driven and really led you into a clear direction story-wise. On the other hand, I feel like I’m one of the three people who didn’t bother to finish Disco Elysium :D I tried and tried to like it for more than 15 hours of playtime, but in the end I had to admit that its dialogue is too lengthy and that it felt a little too slow story-wise, for my taste at least!