nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 10 个月前This Need for Speed Rivals Mod removes its 30fps lockwww.dsogaming.comexternal-linkmessage-square14fedilinkarrow-up150arrow-down12
arrow-up148arrow-down1external-linkThis Need for Speed Rivals Mod removes its 30fps lockwww.dsogaming.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 10 个月前message-square14fedilink
minus-squareTlaloc_Temporal@lemmy.calinkfedilinkEnglisharrow-up1arrow-down1·10 个月前30 isn’t bad, but higher is generally better. There are diminishing returns after 120 though, and I don’t think anyone could actually use 240fps.
minus-squareBratwurstboy@iusearchlinux.fyilinkfedilinkEnglisharrow-up1·10 个月前Have you ever played on a 240 / 280 / 360 Hz Display? Or played an esports title where low frametimes/ input delay are important? The difference in how fluid and responsive a game feels is massive between 120 and 240+ fps.
minus-squareTlaloc_Temporal@lemmy.calinkfedilinkEnglisharrow-up1·10 个月前120 -> 240 isn’t nearly as massive as 10 -> 20. That’s why it’s diminishing returns, each frame is less improvement as the numbers get higher.
minus-squareSatyrSack@lemmy.onelinkfedilinkEnglisharrow-up2·10 个月前I think they were commenting on your wild “I don’t think anyone could actually use 240fps” statement, not what you said about diminishing returns.
30 isn’t bad, but higher is generally better. There are diminishing returns after 120 though, and I don’t think anyone could actually use 240fps.
Have you ever played on a 240 / 280 / 360 Hz Display? Or played an esports title where low frametimes/ input delay are important? The difference in how fluid and responsive a game feels is massive between 120 and 240+ fps.
120 -> 240 isn’t nearly as massive as 10 -> 20. That’s why it’s diminishing returns, each frame is less improvement as the numbers get higher.
I think they were commenting on your wild “I don’t think anyone could actually use 240fps” statement, not what you said about diminishing returns.
So you haven’t. Got it.