The world of music production is dominated by Apple with Windows running a distant second. Thanks to DAWs like Reaper and open source plung-ins constantly being developed, music production on Linux doesn’t seem like such a crazy idea anymore.

  • Feyter@programming.dev
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    1 year ago

    Really? last time I checked Windows was the dominant player in professional music production but I guess trends can change very quickly.

    So there is no real reason preventing Linux to become the domint system at any time.

    • JGrffn@lemmy.ml
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      1 year ago

      Huh, last I checked, the professional standard was Mac, at least for recording instruments. From what I vaguely recall, Windows has a latency issue due to how they handle audio stream inputs. I went through these woes myself once while using my guitar & Amp through my computer to practice with headphones on and having the music playing on top. The latency just doesn’t allow you to concentrate on what you’re playing, it completely distracts you. You can get it lower by doing something, I don’t remember what, but that solution ends up introducing random new bugs such as certain audio streams suddenly not playing at all for a while before fixing themselves, and it still doesn’t quite get latency low enough to not notice it.

      • Feyter@programming.dev
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        1 year ago

        Maybe it depends on who you ask or where you are. Maybe a US vs EU thing? I never was a professional Musician, but when I started reading about creating/composing music for Video Games I learned that many professional Studios run on Windows because of proprietary standards and software. that is not available for Apple (and Linux)

    • TimeSquirrel@kbin.social
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      1 year ago

      last time I checked Windows was the dominant player

      Huh? I am confused now. Has the cycle come back around again because in the late 90s/early 2000s last I checked when I was into this stuff, Apple was king with Pro Tools. It’s been a while, I used to mess around with FL Studio 20 years ago.