• jaywalker@lemm.ee
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    1 year ago

    Seems like people who are being fairly compensated in a comfortable work environment will make a better game than people being underpaid and overworked?

    • sugar_in_your_tea@sh.itjust.works
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      1 year ago

      I don’t think that’s necessarily true. The reason wages are low is because the games industry attracts a lot of talent, so companies can get good talent for less. So I don’t expect unionizing to help in terms of quality of work produced, but it should improve wages and working conditions.

      • nickwitha_k (he/him)@lemmy.sdf.org
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        1 year ago

        Quality of a product is not just a result of quality of talent (see: “I hate sand.”). Management, direction, and quality of life of the talent has a profound impact. If you want the highest quality product, especially in an industry that requires collaboration, you want your talent to be happy.

        • sugar_in_your_tea@sh.itjust.works
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          1 year ago

          Maybe, but I feel like any quality gains would be minimal since people are already passionate about their roles (else why would those roles be so desired?). Then again, the Valve model really works, so it really depends on whether unions can change company culture, or if they’ll just secure better working hours and pay. The culture is the problem, and I’m not convinced a union can fix that.