What’s wrong with what I wrote? A football simulation that’s trying to accurately reflect players’ skills for men, gives an unrealistically boosted skills to women players. Why?
Because what does it even matter? We should be encouraging women’s football to continue to grow, part of that is making sure it’s fun to play in games as well as competitive on the pitch.
It’s come so far in recent years, and when we’re talking about a game which is designed primarily for fun, being unhappy that women’s stats aren’t an apples and apples comparison to the men’s stats is just silly.
It says that you have an issue with the women’s game being treated in the same way as the men’s game. Video games are designed for fun, not for simulation, and there are plenty of good reasons to have women be comparable with men in a computer game.
You’d have been upset when Tony hawk games had women skaters that could ollie as high as the men too huh? Or got upset when Chun Li won in street fighter games?
You’re stating your subjective opinions about topics unrelated to the game and comparing a simulation game to some unrelated arcade games.
It says that you have an issue with the women’s game being treated in the same way as the men’s game.
This is the exact opposite of what I’m saying. Men’s stats have been reflected with due diligence while women’s stats have been artificially upscaled - how is that being treated the same way?
If a core system of the game “doesn’t matter” to you then why do you even play the game?
They’re treated the same because they’re all applied to have maximum fun for the players and to encourage spending. You can also play as Zico or Pele and their stats are reflective as if they played a modern game even though it just wouldn’t work that way. But it’s done that way because people have fun (or more accurately, spend money) playing as a legend, even if they wouldn’t be the same player in today’s game as they were in their day.
Simulation games aren’t striving for maximum realism, they’re striving for maximum engagement and enjoyment. Although defining games strictly by genres is kind of pointless these days because almost everything straddles so many of them.
The fact that they artificially boosted all women stats to unrealistic levels and then allowed to mix them with men players is simply ridiculous.
Yeah. That is whats ridiculous with ultimate team /s
There are multiple things ridiculous about ultimate team and the game in general, I just added another one.
The fact that this bothers you says everything.
Seriously though, what does it matter? Like at all?
Says what exactly?
What’s wrong with what I wrote? A football simulation that’s trying to accurately reflect players’ skills for men, gives an unrealistically boosted skills to women players. Why?
Because what does it even matter? We should be encouraging women’s football to continue to grow, part of that is making sure it’s fun to play in games as well as competitive on the pitch.
It’s come so far in recent years, and when we’re talking about a game which is designed primarily for fun, being unhappy that women’s stats aren’t an apples and apples comparison to the men’s stats is just silly.
It says that you have an issue with the women’s game being treated in the same way as the men’s game. Video games are designed for fun, not for simulation, and there are plenty of good reasons to have women be comparable with men in a computer game.
You’d have been upset when Tony hawk games had women skaters that could ollie as high as the men too huh? Or got upset when Chun Li won in street fighter games?
You’re stating your subjective opinions about topics unrelated to the game and comparing a simulation game to some unrelated arcade games.
This is the exact opposite of what I’m saying. Men’s stats have been reflected with due diligence while women’s stats have been artificially upscaled - how is that being treated the same way?
If a core system of the game “doesn’t matter” to you then why do you even play the game?
They’re treated the same because they’re all applied to have maximum fun for the players and to encourage spending. You can also play as Zico or Pele and their stats are reflective as if they played a modern game even though it just wouldn’t work that way. But it’s done that way because people have fun (or more accurately, spend money) playing as a legend, even if they wouldn’t be the same player in today’s game as they were in their day.
Simulation games aren’t striving for maximum realism, they’re striving for maximum engagement and enjoyment. Although defining games strictly by genres is kind of pointless these days because almost everything straddles so many of them.