It’s weird how much people’s experience varied. There are enough people saying it was very broken and enough that say it was fine that I believe both groups. Hopefully someone figures out what it is about people’s machines, play styles, or something else that gave such different experiences.
I waited until early this year to play and it was an awesome experience.
Yeah, it really depended on what platform you played it on. I played on Stadia, and while it was buggy, it was at least stable. No crashing, but a lot of broken quest lines and T-posing NPCs. But PS4/Xbox One players had a lot of issues because the hardware just couldn’t handle the game.
Poor decision-making from CDPR’s execs on that one. They should’ve just cancelled the older-gen versions of the game, but instead they wanted to rush it out the door to take advantage of the new Covid market, and because a lot of people were still having trouble getting their hands on PS5s/Xbox Series systems. So they got absolutely shafted, unfortunately.
To me for example was always fine. I got it on launch day and with my PC I experienced very minor issues and almost no crash (maybe one if I remember correctly) and, even if it wasn’t the game CD Project Red marketing department had led us to believe, it was a nice and enjoyable experience for me.
I mount an i9-9900k with an Asus motherboard and a 3070 dual fan, I don’t recall the precise model right now; not a fancy build as I use a very old case and air cooling, but it gets the job done for a 1440 experience at circa 45 FPS.
Now I’m curious to test this 2.0 patch, I’m watching my brother playing on his PC right now and, with a 1070, he’s still getting good performances and the game mechanics look nice! The skill trees are really interesting, I can’t wait to try it out myself!
It’s weird how much people’s experience varied. There are enough people saying it was very broken and enough that say it was fine that I believe both groups. Hopefully someone figures out what it is about people’s machines, play styles, or something else that gave such different experiences.
I waited until early this year to play and it was an awesome experience.
It was so broken that sony had to remove it from sale. This isn’t a “we don’t know the situation” thing. This is well documented.
Yeah, it really depended on what platform you played it on. I played on Stadia, and while it was buggy, it was at least stable. No crashing, but a lot of broken quest lines and T-posing NPCs. But PS4/Xbox One players had a lot of issues because the hardware just couldn’t handle the game.
Poor decision-making from CDPR’s execs on that one. They should’ve just cancelled the older-gen versions of the game, but instead they wanted to rush it out the door to take advantage of the new Covid market, and because a lot of people were still having trouble getting their hands on PS5s/Xbox Series systems. So they got absolutely shafted, unfortunately.
To me for example was always fine. I got it on launch day and with my PC I experienced very minor issues and almost no crash (maybe one if I remember correctly) and, even if it wasn’t the game CD Project Red marketing department had led us to believe, it was a nice and enjoyable experience for me.
I mount an i9-9900k with an Asus motherboard and a 3070 dual fan, I don’t recall the precise model right now; not a fancy build as I use a very old case and air cooling, but it gets the job done for a 1440 experience at circa 45 FPS.
Now I’m curious to test this 2.0 patch, I’m watching my brother playing on his PC right now and, with a 1070, he’s still getting good performances and the game mechanics look nice! The skill trees are really interesting, I can’t wait to try it out myself!