Ever Crisis is an avalanche of microtransactions and frustrating mobile design that makes one of Square Enix’s greatest achievements a miserable experience.
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Right from the off, Ever Crisis pelts you with materials, quests, and bonuses. There are daily login popups, a premium hunt, a special shop with limited items, special weapon draws. The shop has special packs of legendary or epic items, multiple reward passes, memory packs, daily packs of items, and packs of Red Crystals - used as an in-game currency. At the bottom is a section for items purchased with Gil, a currency gained through completing missions, but these are barely useful.
Prices vary on these packs from £1.99 to £69.99, with some purchasable with Red Crystals. Red Crystals range from £2.99 to £69.99 for a bunch. The Monthly Legendary Bundle Pack, for instance, costs 5000 Red Crystals, which would require spending £39.99 on 6200 Red Crystals. The Premium Hunt Season Pass is £12.99, which rewards players with items and vouchers for more items.
It turns out this is the only timeline and your wish just ends up destroying the universe.
Ah well, it was fun while it lasted.
I’m okay with that, and I would imagine most of humanity would be too.