I’ve played the base game, and unlike HZD you actually have a limit to amount of traps you can set, so it is less of an important mechanic at lower difficulties. In fact you can’t dodge enough as well, so the combat is really engaging and challenging.
unlike HZD you actually have a limit to amount of traps you can set
Err. Hmm. One of my complaints about HZD was that it put an arbitrary limit on the number of traps you could set. Somewhere around ~25, the first trap disappears when you lay the next trap.
Reducing the number of traps is a con, not a pro. If I’m willing to gather materials and craft traps, let me use them as I see fit.
I’ve played the base game, and unlike HZD you actually have a limit to amount of traps you can set, so it is less of an important mechanic at lower difficulties. In fact you can’t dodge enough as well, so the combat is really engaging and challenging.
Err. Hmm. One of my complaints about HZD was that it put an arbitrary limit on the number of traps you could set. Somewhere around ~25, the first trap disappears when you lay the next trap.
Reducing the number of traps is a con, not a pro. If I’m willing to gather materials and craft traps, let me use them as I see fit.
Ah, here it is like 3 I think. So you’ll probably hate it :p