As you get further from spells and abilities which have a limited and defined effect on the world (I hit him with a sword, this spell sets that on fire) and towards reality-bending superpowers (wish spells, divine intervention) the 5e ruleset becomes increasingly difficult to deliver within a CRPG framework.
In that respect I get it. I wouldn’t even expect Wish it many other spells to be in a CRPG or if it was, it would be way more limited (as they would obviously only program so many actions you could even make). The rules always break down in a CRPG when the PnP game has next to no limits with imagination. A computer game has to be thought about in advance, with limited ability to flex on things that might make sense in the moment that can be ruled on the fly. Not to mention different interpretations of vaguer/not well written rules.
As you get further from spells and abilities which have a limited and defined effect on the world (I hit him with a sword, this spell sets that on fire) and towards reality-bending superpowers (wish spells, divine intervention) the 5e ruleset becomes increasingly difficult to deliver within a CRPG framework.
In that respect I get it. I wouldn’t even expect Wish it many other spells to be in a CRPG or if it was, it would be way more limited (as they would obviously only program so many actions you could even make). The rules always break down in a CRPG when the PnP game has next to no limits with imagination. A computer game has to be thought about in advance, with limited ability to flex on things that might make sense in the moment that can be ruled on the fly. Not to mention different interpretations of vaguer/not well written rules.