• BigChicken@lemm.ee
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    1 year ago

    Least buggiest? Are we just giving up on English, “journalists?”

    • Frozengyro@lemmy.world
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      1 year ago

      I seems in general journalism has gotten worse and worse with their grammar. I honestly wonder if their editors even look at even the title before things are posted online.

      • Chthonic@slrpnk.net
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        1 year ago

        When I used to do copywriting for junk SEO, I began to suspect that my editor didn’t actually read anything I wrote and just passed it through a content uniquness filter, so I started putting in random references to HP Lovecraft stories in the articles I got assigned.

        They all got published, no questions asked. For a while if you searched “Homeopathy and the Esoteric Cult of Dagon” my content was the only result

          • tal@kbin.social
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            1 year ago

            I imagine that LLMs have been trained on his reviews by this point and are vigorously producing articles exploring the intersection of pop gaming and the Elder Things.

        • Iunnrais@lemm.ee
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          1 year ago

          Alas, I just tried searching that and a few close variants, and find nothing but this Memmy post.

            • Buddahriffic@sh.itjust.works
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              1 year ago

              Ah damn, I guess the internet monks didn’t make new copies of your articles before they feel apart and decayed to dust. Too many monks these days probably follow the flashier acrobatic martial arts career path.

              Though they are doing a good job of preserving the ancient internet memes.

    • Chozo@kbin.social
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      1 year ago

      I think the title is a joke about how Bethesda games are notoriously always full of bugs. Like, to the point that it’s just expected for any new Bethesda game to be a bug-riddled mess at launch.

      Hell, there are still bugs in Skyrim that never got patched, even after they re-released it onto modern platforms. Not even obscure bugs, but things normal players will encounter in their playthroughs.

      • RedditWanderer@lemmy.world
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        1 year ago

        He’s saying the “Least buggiest” is not proper phrasing. It should be something along the lines of “the least buggy/bugged” and it’s a pretty bad title for someone claiming to be a “journalist”.

      • meco03211@lemmy.world
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        1 year ago

        It’s crazy that they haven’t used things like the unofficial patch to fix their own damn game. Like they could pretty much just copy paste that shit and be fine. But no. More than a decade later and that shit is still around and even propagated to things like FO4 and FO76.

        • conciselyverbose@kbin.social
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          1 year ago

          Someone distributing it for free doesn’t mean they can legally just put it in their code and sell it.

          If it is licensed in a way they can use it, they’d still have to do a bunch of testing and validation to actually do it.

          • mindbleach@sh.itjust.works
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            1 year ago

            That’s still orders of magnitude easier than figuring it out from first principles, and nowhere near arduous enough to excuse leaving the problems unaddressed.

            • conciselyverbose@kbin.social
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              1 year ago

              It’s not that simple. Even using it as a base gets you into a legal gray area. Learning from a work and incorporating elements into your own work is legal, but copying someone else’s legwork like this is legally murky even if you don’t take the actual code.

              • mindbleach@sh.itjust.works
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                1 year ago

                Yeah I’m sure Microsoft-owned Bethesda is shaking in their boots about learning from modifications to their own game. That’s gotta be everything stays buggy.

                • Buddahriffic@sh.itjust.works
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                  1 year ago

                  If an employee writes code for a company, the employer* owns the copyright.

                  If an individual writes code on their own time, they own the copyright.

                  If someone publishes a free mod containing code, that mod could contain a combination of that person’s code, code from other contributors, and even other copyrighted code that none of them had the right to in the first place but it either hasn’t been noticed or isn’t being pursued because there’s not likely any money in it anyways.

                  It’s that murky area that I’m guessing they’d want to avoid. They might be more likely to hire the modder to do that again from scratch for them than to use their work directly. Blizzard did that back in the day with two (that I know of) of the people writing modding tools for StarCraft. Their tools remained on the modding site and were never officially adopted by Blizzard but the authors worked on the WC3 map editor to add some of that functionality right into the official map editor that was going to be released with the game.

                  Edit: corrected a mistake where I said the opposite of what I intended to (that the employee owned the copyright rather than the employer)

                  • mindbleach@sh.itjust.works
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                    1 year ago

                    Hiring the modder is not necessary, to look at a mod, go ‘oh that’s what we did wrong,’ and fix it. That’s not the ctrl+c/ctrl+v situation you seem to expect. And considering it’s their own game, and fixing bugs, the legal concerns are practically nonexistent.

                    If an employee writes code for a company, that employee owns the copyright.

                    Bet.

    • Franzia@lemmy.blahaj.zone
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      1 year ago

      Our first public comment about Starfield being a polished game came from journalist Tyler McVicker, who’s currently under an embargo for the title.

      Wow they name dropped a youtuber. Nevermind, went to my favorite source for gaming, Dexerto, aaaand it’s the same shit.