I seems in general journalism has gotten worse and worse with their grammar. I honestly wonder if their editors even look at even the title before things are posted online.
When I used to do copywriting for junk SEO, I began to suspect that my editor didn’t actually read anything I wrote and just passed it through a content uniquness filter, so I started putting in random references to HP Lovecraft stories in the articles I got assigned.
They all got published, no questions asked. For a while if you searched “Homeopathy and the Esoteric Cult of Dagon” my content was the only result
I imagine that LLMs have been trained on his reviews by this point and are vigorously producing articles exploring the intersection of pop gaming and the Elder Things.
Ah damn, I guess the internet monks didn’t make new copies of your articles before they feel apart and decayed to dust. Too many monks these days probably follow the flashier acrobatic martial arts career path.
Though they are doing a good job of preserving the ancient internet memes.
I think the title is a joke about how Bethesda games are notoriously always full of bugs. Like, to the point that it’s just expected for any new Bethesda game to be a bug-riddled mess at launch.
Hell, there are still bugs in Skyrim that never got patched, even after they re-released it onto modern platforms. Not even obscure bugs, but things normal players will encounter in their playthroughs.
He’s saying the “Least buggiest” is not proper phrasing. It should be something along the lines of “the least buggy/bugged” and it’s a pretty bad title for someone claiming to be a “journalist”.
It doesn’t have to be “proper” if it works as a joke. It implies that a Bethesda game can’t be merely “buggy,” it must be the “buggiest,” even if it’s (paradoxically) less buggy. So, “least buggiest.”
Doesn’t matter what he claims, he just wrote an article for a publishing/news/media company. That’s called journalism, professional or not.
jour·nal·ism
/ˈjərnlˌizəm/
noun
the activity or profession of writing for newspapers, magazines, or news websites or preparing news to be broadcast.
“she had begun a career in journalism”
It’s crazy that they haven’t used things like the unofficial patch to fix their own damn game. Like they could pretty much just copy paste that shit and be fine. But no. More than a decade later and that shit is still around and even propagated to things like FO4 and FO76.
That’s still orders of magnitude easier than figuring it out from first principles, and nowhere near arduous enough to excuse leaving the problems unaddressed.
It’s not that simple. Even using it as a base gets you into a legal gray area. Learning from a work and incorporating elements into your own work is legal, but copying someone else’s legwork like this is legally murky even if you don’t take the actual code.
Yeah I’m sure Microsoft-owned Bethesda is shaking in their boots about learning from modifications to their own game. That’s gotta be everything stays buggy.
If an employee writes code for a company, the employer* owns the copyright.
If an individual writes code on their own time, they own the copyright.
If someone publishes a free mod containing code, that mod could contain a combination of that person’s code, code from other contributors, and even other copyrighted code that none of them had the right to in the first place but it either hasn’t been noticed or isn’t being pursued because there’s not likely any money in it anyways.
It’s that murky area that I’m guessing they’d want to avoid. They might be more likely to hire the modder to do that again from scratch for them than to use their work directly. Blizzard did that back in the day with two (that I know of) of the people writing modding tools for StarCraft. Their tools remained on the modding site and were never officially adopted by Blizzard but the authors worked on the WC3 map editor to add some of that functionality right into the official map editor that was going to be released with the game.
Edit: corrected a mistake where I said the opposite of what I intended to (that the employee owned the copyright rather than the employer)
Hiring the modder is not necessary, to look at a mod, go ‘oh that’s what we did wrong,’ and fix it. That’s not the ctrl+c/ctrl+v situation you seem to expect. And considering it’s their own game, and fixing bugs, the legal concerns are practically nonexistent.
If an employee writes code for a company, that employee owns the copyright.
Least buggiest? Are we just giving up on English, “journalists?”
I seems in general journalism has gotten worse and worse with their grammar. I honestly wonder if their editors even look at even the title before things are posted online.
When I used to do copywriting for junk SEO, I began to suspect that my editor didn’t actually read anything I wrote and just passed it through a content uniquness filter, so I started putting in random references to HP Lovecraft stories in the articles I got assigned.
They all got published, no questions asked. For a while if you searched “Homeopathy and the Esoteric Cult of Dagon” my content was the only result
For a while? So are other companies now hustling in on your game.
I imagine that LLMs have been trained on his reviews by this point and are vigorously producing articles exploring the intersection of pop gaming and the Elder Things.
Alas, I just tried searching that and a few close variants, and find nothing but this Memmy post.
Hah, this was about 10 years ago - I doubt anything I wrote is still around.
Ah damn, I guess the internet monks didn’t make new copies of your articles before they feel apart and decayed to dust. Too many monks these days probably follow the flashier acrobatic martial arts career path.
Though they are doing a good job of preserving the ancient internet memes.
What are editors? — journalists probably
I mean, an automated grammar checker should get this. Shouldn’t even require a human editor.
https://languagetool.org/
Plugging it in there catches it and suggests “least buggy”.
Rewording things is also one of the few things that LLMs seem to be able to reliably do, too.
I think the title is a joke about how Bethesda games are notoriously always full of bugs. Like, to the point that it’s just expected for any new Bethesda game to be a bug-riddled mess at launch.
Hell, there are still bugs in Skyrim that never got patched, even after they re-released it onto modern platforms. Not even obscure bugs, but things normal players will encounter in their playthroughs.
He’s saying the “Least buggiest” is not proper phrasing. It should be something along the lines of “the least buggy/bugged” and it’s a pretty bad title for someone claiming to be a “journalist”.
It doesn’t have to be “proper” if it works as a joke. It implies that a Bethesda game can’t be merely “buggy,” it must be the “buggiest,” even if it’s (paradoxically) less buggy. So, “least buggiest.”
All he claims to be is “a[n] FPS fanatic, social media guru, and a father.”
Doesn’t matter what he claims, he just wrote an article for a publishing/news/media company. That’s called journalism, professional or not.
Now define “claim” (verb).
It’s crazy that they haven’t used things like the unofficial patch to fix their own damn game. Like they could pretty much just copy paste that shit and be fine. But no. More than a decade later and that shit is still around and even propagated to things like FO4 and FO76.
Someone distributing it for free doesn’t mean they can legally just put it in their code and sell it.
If it is licensed in a way they can use it, they’d still have to do a bunch of testing and validation to actually do it.
That’s still orders of magnitude easier than figuring it out from first principles, and nowhere near arduous enough to excuse leaving the problems unaddressed.
It’s not that simple. Even using it as a base gets you into a legal gray area. Learning from a work and incorporating elements into your own work is legal, but copying someone else’s legwork like this is legally murky even if you don’t take the actual code.
Yeah I’m sure Microsoft-owned Bethesda is shaking in their boots about learning from modifications to their own game. That’s gotta be everything stays buggy.
If an employee writes code for a company, the employer* owns the copyright.
If an individual writes code on their own time, they own the copyright.
If someone publishes a free mod containing code, that mod could contain a combination of that person’s code, code from other contributors, and even other copyrighted code that none of them had the right to in the first place but it either hasn’t been noticed or isn’t being pursued because there’s not likely any money in it anyways.
It’s that murky area that I’m guessing they’d want to avoid. They might be more likely to hire the modder to do that again from scratch for them than to use their work directly. Blizzard did that back in the day with two (that I know of) of the people writing modding tools for StarCraft. Their tools remained on the modding site and were never officially adopted by Blizzard but the authors worked on the WC3 map editor to add some of that functionality right into the official map editor that was going to be released with the game.
Edit: corrected a mistake where I said the opposite of what I intended to (that the employee owned the copyright rather than the employer)
Hiring the modder is not necessary, to look at a mod, go ‘oh that’s what we did wrong,’ and fix it. That’s not the ctrl+c/ctrl+v situation you seem to expect. And considering it’s their own game, and fixing bugs, the legal concerns are practically nonexistent.
Bet.
Wow they name dropped a youtuber. Nevermind, went to my favorite source for gaming, Dexerto, aaaand it’s the same shit.