While what you say is absolutely correct, keep in mind that the profits a game makes go to the company. The workers are already paid. If a game doesn’t make money it would likely mean those people at the bottom would lose their jobs but the people at the top will absolutely get their share. But stealing a game like this doesn’t mean people aren’t getting paid. If Bethesda feels like the game doesn’t need all of the staff it took to make it, they’ll still get rid of them, regardless of how popular the game may be doing at any given time.
Indie game studios stand a better chance at doing right by their employees but a capitalist society means the profits go to the top and the losses go to the bottom and rarely are indie studios exempt from this rule of economics.
This person is being punished because they found a weakness in Bethesda’s setup and exploited it. It MIGHT be that if they had gone to Bethesda and let them know of this vulnerability rather than trying to sell what they had found that they would be been rewarded. But, more often than not, the companies who are shown a vulnerability still seek to punish those who point it out to them.
Except for bonuses, profit sharing, and things that rely on the profits of the company.
If a game doesn’t make money it would likely mean those people at the bottom would lose their jobs but the people at the top will absolutely get their share.
Which certainly equates to someone stealing as someone endangering or even costing the jobs of artists.
If Bethesda feels like the game doesn’t need all of the staff it took to make it, they’ll still get rid of them, regardless of how popular the game may be doing at any given time.
Sure, just like any company. This is true for any business. It’s hard to keep people employed that you don’t need. I don’t see how this relates to artists getting paid.
Indie game studios stand a better chance at doing right by their employees but a capitalist society means the profits go to the top and the losses go to the bottom and rarely are indie studios exempt from this rule of economics.
Highly depends on the studio. I’ve seen the heads of indie studios get less profits than the rest of the team. That said a lot of indie studios are also more partnerships so there aren’t really “ones at the top”. Of course, again, it depends on the studio, but it’s good to remember there are lots of exceptions to this rule out there.
This person is being punished because they found a weakness in Bethesda’s setup and exploited it.
Yes, good. If I found a weakness in whatever you do and was able to profit off of your work instead of you, you’d find that wrong, right? It’s like glorifying this: https://www.youtube.com/watch?v=TM2R5xV3bbY
Dude, whatever, that’s still money being taken away from the artists. That’s a weak ass argument that it’s “just extra money.” I’m going to bet the answer to my question is you would find it wrong if people stole from you.
You know Bethesda have other projects in the works that their staff probably moved too. Fallout 4 is getting a next gen patch and ES6 is in pre-production.
While what you say is absolutely correct, keep in mind that the profits a game makes go to the company. The workers are already paid. If a game doesn’t make money it would likely mean those people at the bottom would lose their jobs but the people at the top will absolutely get their share. But stealing a game like this doesn’t mean people aren’t getting paid. If Bethesda feels like the game doesn’t need all of the staff it took to make it, they’ll still get rid of them, regardless of how popular the game may be doing at any given time.
Indie game studios stand a better chance at doing right by their employees but a capitalist society means the profits go to the top and the losses go to the bottom and rarely are indie studios exempt from this rule of economics.
This person is being punished because they found a weakness in Bethesda’s setup and exploited it. It MIGHT be that if they had gone to Bethesda and let them know of this vulnerability rather than trying to sell what they had found that they would be been rewarded. But, more often than not, the companies who are shown a vulnerability still seek to punish those who point it out to them.
Except for bonuses, profit sharing, and things that rely on the profits of the company.
Which certainly equates to someone stealing as someone endangering or even costing the jobs of artists.
Sure, just like any company. This is true for any business. It’s hard to keep people employed that you don’t need. I don’t see how this relates to artists getting paid.
Highly depends on the studio. I’ve seen the heads of indie studios get less profits than the rest of the team. That said a lot of indie studios are also more partnerships so there aren’t really “ones at the top”. Of course, again, it depends on the studio, but it’s good to remember there are lots of exceptions to this rule out there.
Yes, good. If I found a weakness in whatever you do and was able to profit off of your work instead of you, you’d find that wrong, right? It’s like glorifying this: https://www.youtube.com/watch?v=TM2R5xV3bbY
This reads like equating tipping to salary.
Dude, whatever, that’s still money being taken away from the artists. That’s a weak ass argument that it’s “just extra money.” I’m going to bet the answer to my question is you would find it wrong if people stole from you.
You know Bethesda have other projects in the works that their staff probably moved too. Fallout 4 is getting a next gen patch and ES6 is in pre-production.