• lustyargonian@lemm.ee
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    3 hours ago

    Clearly Xbox is still trying to integrate and learn hard lessons about managing its multitude of studios. They simply aren’t at the level of Sony when it comes to predictability and consistency to pull it off.

    Sony was able to time it with the last of us but that’s the exception I’d say. Their Horizon show was probably supposed to be out alongside their remaster of the first game and Lego game, but yeah, that didn’t quite work out. Similarly Concord’s secret level episode will feel a bit off now that the game and its studio is shut down.

    Ultimately, what do we want? Good media. If stars are aligned it’s even better but if not, good media is forever good, and with Xbox they are still trying to figure out the good part.

  • Doom@ttrpg.network
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    5 hours ago

    Tbh I think it’s better this way.

    Slow drip, remember that show you liked here’s a game for it? For now buy our overpriced decades old game and enjoy.

    Makes sense

    • Comment105@lemm.ee
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      5 hours ago

      Those 15 years of experience didn’t do paid video game rant writer Ian Walker any good it seems.

      But I’m not surprised a man who writes slop craves slop.

  • the_crotch@sh.itjust.works
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    11 hours ago

    He’s right. If they’d rushed to get a game out in time for the show it would have been a piece of shit and eroded the brand.

    • 11111one11111@lemmy.world
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      10 hours ago

      Plus they made a fuckton on new fo4 purchases when show released for zero additional cost. Steam had a killer sale for all the fallout games when the show released. Seems like no brainer especially because you never know if a show will be a hit. Look at Witcher, it never really caught on to the larger market outside of its already existing fans.

      • taladar@sh.itjust.works
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        4 hours ago

        I have a feeling the Fallout show is quite similar in terms of not being popular outside of people who already like that particular universe.

      • the_crotch@sh.itjust.works
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        8 hours ago

        Fallout 4 took 7 years to develop and still felt rushed. Exactly how far in advance do you think they knew about the show?

        • sugar_in_your_tea@sh.itjust.works
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          5 hours ago

          Options:

          • high quality remaster of older game (FO4, FONV, etc)
          • reuse FO76 engine to make a new game, with a few graphical upgrades
          • story DLC releases for older games

          Any of those could’ve been done in the time they’d know about the FO show release target.

          • leftytighty@slrpnk.net
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            4 hours ago

            much of a game’s development time is spent creating assets, using a new engine doesn’t mean your existing low fidelity assets suddenly look better, just better lit

            • sugar_in_your_tea@sh.itjust.works
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              4 hours ago

              Eh, a lot of it also has to do with designing things, not the producing assets. If you’re just doing a remaster and upgrading assets that already exist, it should take a lot less time than building something from scratch.

              • leftytighty@slrpnk.net
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                3 hours ago

                that’s just simply not true. if you look at the project lifecycle for a game very little resources are spent in preproduction, the bulk of the time is in production. preproduction usually has all of the core mechanics and ideas implemented by the end, then it’s just about executing on that plan. there’s not a lot of experimentation and iteration once you are in full tilt production mode

                • sugar_in_your_tea@sh.itjust.works
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                  3 hours ago

                  I’m not saying “game design,” but things like deciding on art style, optimizing balance between fidelity and performance, etc. AFAIK, that’s all “production” stage things. Assuming it’s the same studio as built it the first time, they’ll still have the original artwork, which probably just needs to be touched up and reexported. That’s a lot less work than building something new from scratch.

                  In fact, you probably need minimal assistance from developers since all the gameplay elements are already there, you’d just need a small group for making some tweaks here and there to keep consistent performance, and maybe add in a little bit of fanciness here and there (e.g. tweak shadows, maybe some RTX if you go crazy). None of that is particularly time-consuming for a developer to throw in, so once the art team is done freshening up the assets, they can prep for release.

                  I’m thinking a project like that could be completed in 2-3 years, depending on which game they pick and how far they want to take the remaster. That’s definitely in line with the timeline for a TV show.

      • Omega@lemmy.world
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        8 hours ago

        These Bethesda open world games take a LONG time to make. Even if they knew it was going to be made 7 years from now, there’s no guarantee it will be good or that it won’t be shelved. It’s better to just go at your own pace.

        • TachyonTele@lemm.ee
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          7 hours ago

          It’s not the open world takes them so long, it’s the expert writing and amazing animations!

  • .Donuts@lemmy.world
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    11 hours ago

    Idk, I kinda agree. Look at how many shitty Pokémon games were made in order to launch alongside with a new series or movie. Those time constraints did not do those games any favor.

    So I’m happy they didn’t try to launch a new Fallout game when the series was released. I’ll be wandering the Mojave Desert until then. And if something like 76 comes out again, I might just stay there forever.

  • Kecessa@sh.itjust.works
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    12 hours ago

    Not as if Bethesda can be coerced into releasing games in a timely manner.

    They could have made a studio work on a fallout 1 and 2 remake though…

  • fartsparkles@sh.itjust.works
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    17 hours ago

    What CEO would publicly acknowledge they did a shoddy job and missed a huge profit opportunity, putting their job on the line.

    They still totally dropped the ball on this one. Especially since the big thing they did do is fuck mods by updating the engine and fucked Fallout London in the process. Muppets.

    • rockSlayer@lemmy.world
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      15 hours ago

      Probably one that’s feeling the pressure from over 1000 workers organized into multiple unions and wants an out. At least that’s my bedtime fantasy