EfreetSK@lemmy.world to Gaming@beehaw.orgEnglish · 1 year agoMicrosoft says the 2-3 year development cycles of big-budget games are overwww.axios.comexternal-linkmessage-square107fedilinkarrow-up1180arrow-down10
arrow-up1180arrow-down1external-linkMicrosoft says the 2-3 year development cycles of big-budget games are overwww.axios.comEfreetSK@lemmy.world to Gaming@beehaw.orgEnglish · 1 year agomessage-square107fedilink
minus-squareLols@lemmy.worldlinkfedilinkEnglisharrow-up19·1 year agothis, i despise the focus on polygon and texture counts so goddamn much games from a decade ago are still popular and still look good, can we please just focus on performance and actual mechanics
minus-squarequery@lemmy.worldlinkfedilinkEnglisharrow-up9·1 year agoAnd story/worldbuilding. I don’t want a game of a movie of a book, but I like when there are reasons behind the actions and choices.
minus-squareRustedSwitch@lemmy.worldlinkfedilinkEnglisharrow-up2·1 year agoI want to upvote this twice
minus-squareCommunist@beehaw.orglinkfedilinkEnglisharrow-up5·1 year agoEh, I think we’re about to hit complete photorealism on those things without it mattering at all anyway What we really need is easier access to assets.
this, i despise the focus on polygon and texture counts so goddamn much
games from a decade ago are still popular and still look good, can we please just focus on performance and actual mechanics
And story/worldbuilding.
I don’t want a game of a movie of a book, but I like when there are reasons behind the actions and choices.
I want to upvote this twice
Eh, I think we’re about to hit complete photorealism on those things without it mattering at all anyway
What we really need is easier access to assets.