I cannot share specific numbers, but I can say that we had an internal metric we were aiming for that had been approved, and that we exceeded that number by a significant portion. We also got a thumbs up a few weeks before launch.

  • shaggymatt@midwest.social
    link
    fedilink
    English
    arrow-up
    43
    arrow-down
    1
    ·
    edit-2
    5 months ago

    Man, Paradox really just burned every ounce of goodwill they had in mere months, huh? Skylines 2 being a disaster, and now cancelling this. Just unreal.

      • ZombiFrancis@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        23
        ·
        5 months ago

        They seemed great up until around that time in 2016 they went public.

        Before that you had all the Crusader Kings, Hearts of Iron games, Cities Skylines they helped make, not to mention Pillars of Eternity eoth Obsidian. Up through 2015 they were great.

    • Lad@reddthat.com
      link
      fedilink
      English
      arrow-up
      2
      ·
      5 months ago

      What happened with Skylines 2? I don’t play the games so I’m not in the know about them

      • tb_@lemmy.world
        link
        fedilink
        English
        arrow-up
        15
        ·
        5 months ago

        Disastrous, unoptimized launch. Paid DLC whilst the game was still full of performance issues (DLC which was later made free, after outcry. But their hand was shown).

        Probably much more, but those are the two big things I remember.