Pre-ordering video games used to mean securing your disc at a retailer before they sold out on launch night. Now it means paying full price (or more) for a p...
Honestly, if the idea of no trials don’t bother you, there are plenty more reminders why YOU shouldn’t preorder.
Usually games don’t go up in price between when preorders open and the final sale price. So taking inflation into account, games are technically cheaper at point of sale than when you preordered. Games aren’t an investment vehicle, nor do they guarantee any monetary value for the consumer. They aren’t investments.
You misunderstood my point completely. Someone selling anything has an incentive to be paid as soon as possible, not only because of inflation but because they can reinvest it. Someone buying a product likewise has the inverse where they have an incentive to pay as late as possible. But the volumes are obviously different, a game developer may gain millions in early liquidity because of preorders but the individual customer only loses $60-$70. This is why the developers push for pre-orders. Money now is worth more than money later.
Usually games don’t go up in price between when preorders open and the final sale price. So taking inflation into account, games are technically cheaper at point of sale than when you preordered. Games aren’t an investment vehicle, nor do they guarantee any monetary value for the consumer. They aren’t investments.
You misunderstood my point completely. Someone selling anything has an incentive to be paid as soon as possible, not only because of inflation but because they can reinvest it. Someone buying a product likewise has the inverse where they have an incentive to pay as late as possible. But the volumes are obviously different, a game developer may gain millions in early liquidity because of preorders but the individual customer only loses $60-$70. This is why the developers push for pre-orders. Money now is worth more than money later.
Okay. And how is that good for consumers at all?