Even if the dialog was infinitely customizable via an LLM, that doesn’t come close to what can happen in a real TTRPG.
You would need a system that can generate all new 3d assets, put them together in the engine, script up behaviors, and do all of this on the fly. And what happens when someone tries to do something that cannot be done in the game engine?
None of this will be possible in the next 10 years, or probably much, much longer.
Even if the dialog was infinitely customizable via an LLM, that doesn’t come close to what can happen in a real TTRPG.
You would need a system that can generate all new 3d assets, put them together in the engine, script up behaviors, and do all of this on the fly. And what happens when someone tries to do something that cannot be done in the game engine?
None of this will be possible in the next 10 years, or probably much, much longer.
His comment is in future tense, so… Yeah, welcome to 1 comment ago.