• @money_loo
    link
    English
    2810 months ago

    This is like the dude who sells the pickaxes getting mad at the miners when they find gold. So he tries to incorporate some sort of pay per swing model. Absolutely horrendous idea if you don’t own the entire market on pickaxes.

    • Derin
      link
      fedilink
      English
      -1110 months ago

      It’s more like the mine owner getting mad at the people who find gold, but it is overall a correct analogy. The issue is that, keeping up with the prior metaphor, there are no other viable gold mines in the area - so the owner has started to ask themselves “why shouldn’t I charge more got access to my mine?”

      • @habanhero@lemmy.ca
        link
        fedilink
        English
        17
        edit-2
        10 months ago

        The pickaxe is a better analogy. Unity engine is a tool that devs could leverage to build a great selling game, and the price-per-swing is a nice way to encapsulate the absurdity of Unity’s new fee structure.

        • Derin
          link
          fedilink
          English
          -610 months ago

          I was thinking the mine because of the complexity involved with maintaining an engine. Less a pick axe with monetization per swing, and more a mine with monetislzation per ore mined.

          But, regardless of the metaphor chosen, I think my point still stands. Shitty for Unity to act that way…