youngalfred
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youngalfred@lemmy.zipto Technology@lemmy.world•Japan sets new internet speed world record — 4 million times faster than average US speedsEnglish71·21 days agoOf course I read it, and investigated the source. The issue is with the title the article chose.
youngalfred@lemmy.zipto Technology@lemmy.world•Japan sets new internet speed world record — 4 million times faster than average US speedsEnglish101·21 days agoThe title is ‘internet’, implying a network of networks. The title wasn’t ‘new record in data transmission speed’.
youngalfred@lemmy.zipto Technology@lemmy.world•Japan sets new internet speed world record — 4 million times faster than average US speedsEnglish18·22 days agoThe actual source: www.nict.go.jp
Not really an ‘internet’ world speed record, but really a wired data transmission record if I’m reading correctly.
youngalfred@lemmy.zipto Games@lemmy.world•The signatures are still coming and it's already making an impactEnglish28·1 month agoChoice to do what?
These are their two points:
Private servers are not always a viable alternative option for players as the protections we put in place to secure players’ data, remove illegal content, and combat unsafe community content would not exist and would leave rights holders liable. In addition, many titles are designed from the ground-up to be online-only; in effect, these proposals would curtail developer choice by making these video games prohibitively expensive to create.
I feel like the first is fair enough at the moment, but with accompanying laws it could be resolved. Eg once a developer enacts an end of life plan, their legal culpability is removed. Plus give the right tools for moderation and the community can take care of it.
Second is just a cop out I think. “Many titles are designed from the ground up to be online only” - that’s the whole point. It’s not retroactive, so you don’t need to redesign an existing game. But going forward you would need to plan for the eventual end of life. Developers have chimed in that it can be done.
Could’ve honked while being overtaken
youngalfred@lemmy.zipto World News@lemmy.world•Australia's Qantas says 6 million customer accounts accessed in cyber hackEnglish9·1 month ago6 million customers?
How many could there be that aren’t affected? We only have 27 million people total right now.
Have to say, the steamdeck has been great for this.
Pick up exactly where you left off, press the sleep button to pause exactly where you are. I tend to play on story mode now because I don’t have time to grind and just want to experience the game.
Sits beside the bed so once the kids have been put to bed and if there’s down time it’s pick up and go.
youngalfred@lemmy.zipto Technology@lemmy.world•Windows seemingly lost 400 million users in the past three years — official Microsoft statements show hints of a shrinking user baseEnglish9·1 month agoI love how they went into so much detail about why the old numbers would be accurate, then proceed to say they can ‘safely’ say that windows has lost 400 million users over a sentence on a blog stating windows has ‘over a billion users’.
youngalfred@lemmy.zipto Technology@lemmy.world•Windows seemingly lost 400 million users in the past three years — official Microsoft statements show hints of a shrinking user baseEnglish29·1 month agoNo source for the blog post. Here it is: windows blog
Note that the number has been updated, and at the bottom they state that that figure has been updated.
The original text said ‘over a billion’. 1.4 billion is over a billion.
Ramirez!