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Cake day: October 23rd, 2024

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  • nimble@lemmy.blahaj.zonetomemes@lemmy.worldEscape
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    6 days ago

    I did this to some players in a d&d session but wasn’t thinking of the tps reports exactly. The party met an insane ghost who had died from working herself to death as a library curator. The party initially tried to be her friend but snuck into a secret room and got caught. She attacked and the party wasn’t equipped to handle a ghost and she was several levels higher than them. The party quickly realized they weren’t going to be able to kill her so they surrendered and offered to help her with her work since she had insisted she still needed to do her reports. She agreed and put them in this tiny room and made them fill out the reports. For the first 10 IRL minutes the players thought i was just going to handwaive letting them escape after a while but i could’ve killed them all so i wasn’t going to reward their recklessness. No, it ended up being an impromptu escape room where the ghost library curator frequently popped through one of the walls to yell at them and demand more work from them. They had to devise a plan to escape. I had planned on them trying to sneak out in between her patrol route but they instead decided to put her to rest by telling her she was dead and that none of the work matters. Bold strategy! In-game the characters were there filling out reports for several hours before the curator acknowledged that the reports didn’t matter anymore and that her boss had just used her. They spent spent 20 IRL minutes roleplaying her to rest and eventually escaped the office escape room.










  • It took me a long time to get the sekiro timings down but they are not “all over the place”. They are literally timed with when you would get hit and take damage.

    Deflect (there is no parry) too soon and you won’t take damage but you’ll receive posture damage. Deflect on time and you get no damage and no posture damage. Deflect too late and you get damage and posture penalty.

    What i liked about sekiro is that it taught me how to be a better DS player. In DS i never bothered to parry, but after being forced to learn the deflect mechanic i went back to DS and was able to do parry more consistently. That aside, the game had fun, challenging combat and the narrative was compelling.







  • nimble@lemmy.blahaj.zonetomemes@lemmy.worldKeep it simple
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    1 month ago

    Yeah when i did my house i was quoted $100-200 a drop and that was years ago. I bought materials for 20 drops for about 1k (cables, keystones, plates, cable tester, ethernet cutter, puncher, drywall knife, flex drill bit, wall fishing tape, network switch, and a bunch of other stuff im probably forgetting). It took me 1 hour per drop on average. Some were easy, some were a pain in the ass. Now you can save on materials slightly by doing 1 drop per room whereas i did individual drops for each jack (because i wanted full bandwidth on each line), but either way it is going to end up more costly than an access point or mesh system unless you’re just running one line within the same room.

    Definitely worth it if you care about the speed or reliability of your connection but i think for most people these days it’s probably overkill.

    If you do go wiring everything then now you’re mostly already set up to do some Power-over-Ethernet (PoE) devices for cameras, access points etc. And next thing you know you’re an amateur home networker!