Migrated over from Hazzard@lemm.ee

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Cake day: June 28th, 2025

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  • I’m down for uh… one tiny part of this. I certainly think we could do to make games smaller, I’m sick of massive open worlds and colossal play times, which seem like an astounding amount of developer time to make swathes of stuff that ends up so soulless that I don’t want to play it.

    More focus on fundamentals, shorter, more meaningful campaigns with well executed gameplay and ideas would be wonderful, because we’re rapidly finding the limits of every studio on earth trying to make the “forever” game. Players only have so much time.

    The best recent example I have is Mario Kart World. It’s a marvellous game, wall and rail grinding are amazing, the tracks are some of the best in the franchise, it’s fantastic. But you can tell a massive amount of effort and years went into the open world, which uh… actively makes the game worse? Free roam is fun for an hour or so, but I have no idea why I’d want to do it with friends, and the game shoves its 200+ “intermission” tracks down your throat constantly. Time trials are the best mode in the game, because it’s the only real way to consistently play the excellent tracks enough to actually unpack and learn the shortcuts and tricks that are afforded by the game’s deep new mechanics. I feel bad that the team wasted so much time on something the community begs for better ways to avoid.


  • Hazzard@lemmy.ziptoToday I Learned@lemmy.world*Permanently Deleted*
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    2 days ago

    Honestly, I’m a bit relieved that OpenAI is at least trying to intervene here. When I heard they backtracked and re-released 4o, alarm bells went off for me that they were going to give in and just rake in profit off this type of dangerous AI addiction. Sounds like at least some of that original non-profit “managing the future of AI” concern is still there, if obviously far less than I’d like.


  • Honestly, the delays have increased my hype more than decreased it. I’m not one to obsess over a release, I’ve played other things and enjoyed them in the interim, so I really have no resentment for the long dev cycle.

    Lately my habits have been to try to avoid games for a couple months to let them get polished up anyway (I recently regretted picking up DOOM TDA at launch after they reworked combat across the whole game, and that would’ve been a better first playthrough experience). Team Cherry is a team I know can use time well like that, in fact, HK did get broad balance overhauls before I discovered it. They also added an astounding amount of well integrated post-launch content, so I’m excited to see just how much they’ve managed to create and polish Silksong with all this time, and will feel comfortable playing at or close to launch now due to these delays.


  • Mhm, fair point. Although… I would say the steam deck’s popularity and proof of viability as a gaming device is doing an immense amount of work on its own. I built a gaming PC ~2 years ago, and even as a long time developer and someone comfortable with a UNIX terminal I opted to get a copy of Windows for gaming, and had to awkwardly get to grips with it and find tools to get it playing the way I wanted.

    It’s only ~1 month ago that the prevalence and maturity of the steam deck (combined with Windows recall re-emerging🤮) finally had me at ease enough to give Bazzite a shot, and since jumping myself and expressing how happy I am with it, 2 of my long term “on the fence” friends have asked me questions and are starting to try Linux themselves.

    Larger Linux market share, regardless of how it gets there, gives broad confidence in Linux, and also pushes developers and Steam itself to maintain Linux support and tools like Proton, which reinforces the cycle, even if it doesn’t help us “kill Windows” for as long as users don’t understand how to install it.


  • Agreed that the Bananzas are a little weird. Personally I find myself toggling it on and off (you can drumbeat again to transform back), which causes it to use so little meter that it’s recovered almost instantly, if not already recovered by the coins I earned doing the thing.

    I’m definitely not using it as a transformation as much as I am just using it as a move in the kit though, so I’m not feeling like I’m using it as intended either.


  • Bit of an odd answer, but for me (and my wife), the last piece of the puzzle was really budgeting. The invisible, constant financial stress is a lot, and adds to that feeling of “pretending” when you’re not even sure if buying groceries will cause a bill to bounce, let alone hanging out with friends who always seem to comfortably have the money to do whatever it is you’re doing.

    It’s been several years now (early 30s, started budgeting in late 20s), it took us a while to figure it out and progress was slow, but I can “see the line” now, towards retirement, towards home ownership, we have no more credit card debt (just student loans left, which we’re working on), and we budget “fun money” that I save up to make big purchases like a 7900XTX without any guilt or credit.

    We’re also having our first kid soon, and at least financially, I’m not stressed about it at all, which would’ve been impossible in our twenties. Getting our financials in hand and headed in the right direction has just done massive work in helping me feel like I know what I’m doing, and that our life is actually getting better rather than stuck in place.


  • I do really think they fumbled the bag here with “Welcome Tour”. Could’ve been a cool pack in, would’ve been reminiscent of Wii Sports, and apparently it’s a decent quality package that probably would’ve been well received, and helped build hype for the console.

    Instead, they charged a pittance for it. No way are they getting many sales, and they gave us an easy narrative that they’re greedy and have lost their way since Reggie and the Wii, just as they launch a hella expensive console with big price increases and don’t need that kind of PR.

    They turned an easy PR win that might have helped move units into a PR disaster in a touchy time, for chump change next to their profit margins on the console + games like Mario Kart World. Also lost a chance to advertise and show off what the new hardware can really do, the whole thing looks like a big advertisement anyways. Hell, it even looks pretty neat, but there’s not a snowballs chance in hell of me paying for it.


  • I’ll give two answers to this question, from the perspective of a Christian reading the Old Testament/Torah.

    Wouldn’t it be effective to convince followers of a religion if a religion could accurately predict a scientific phenomenon before its followers have the means of discovering it?

    This is interpretative, but if there is a God, he seems big on free will. Why give humanity the option to sin in the garden at all? Why not just reveal himself in the sky each morning? Why even bother creating a universe that can be explained without him? There’s an abundance of easy ways God could make himself irrefutable, and yet in the Bible he makes us “in His image”, and offers us choices like that tree in the garden.

    Furthermore, why even create us to sin in the first place? My interpretation of the Torah is that God is big on relationship, and that free will is a key part of that. Just like a human relationship based on a love potion is kinda creepy, and a pale imitation of something real, it seems like God doesn’t want to be irrefutable.

    I think that’s the more relevant answer to your question, but I’ll also give the only example that comes to mind of the Bible seemingly imparting “scientific knowledge”, which is to look at the laws around “cleanliness”. Someone else already mentioned some “unclean” animals, but if you read more, they pretty consistently seem like good advice around bacteria. Some examples of times you need to “purify” (essentially take a bath) that seem like common sense now:

    • being around dead bodies
    • touching blood that’s not yours
    • having your period
    • etc.

    Reading this as a modern person aware of germs, many of these “laws” seem like they would have kept the death rate of faithful Jews a lot lower than their neighbours in that day.



  • Hazzard@lemmy.ziptoFediverse@lemmy.worldNSFW on Lemmy
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    17 days ago

    Exactly what I’ve done. Set my settings to hide NSFW, blocked most of the “soft” communities like hot girls and moe anime girls and whatever else (blocking the lemmynsfw.com instance is a great place to start), and I use All frequently. That’s how I’ve found all the communities I’ve subscribed to, but frankly, my /all feed is small enough that I usually see all my subscribed communities anyway.



  • My guess here is that it isn’t Denuvo, it just seems like it’s not designed for Open World games. These issues all also exist on console, where Denuvo isn’t a problem (although it certainly isn’t helping either). Dragon’s Dogma 2 exhibited a lot of the same poor performance and stuttering nearly a year before MH Wilds came out.

    By then, I assume the game was too far into development to change course, with it’s ambitious design and a lot of AI that has to always run in each area adding to the engine issues.

    Honestly… I’m not sure how much better they can make it, given how much time they’ve had to work on it, and that DD2 never really escaped its issues too. It feels like RE Engine was just… fundamentally not designed for this, no matter how great an engine it is in its niche.