Ahead of the city builder’s release on October 24, the devs want to “manage expectations on performance.”
Yeah thanks for the heads up, I’ll buy it in a year after release, when it’s patched, for 50% discount on a steam sale. Or maybe in two years foe that botched launch apology hit discount of 70%.
And has 3 DLCs
Yes but the expansions for basic features will still total several hundred.
Yeah but it’s Paradox. The only DLC you really need are the 5 or so that actually have a positive steam rating.
Dlc or performance fix first, place your bets
I’m more worried about it being a traffic simulator more than a city builder like the first one without any expansions. I would like to design a city I want to live in. It’s good to be honest about performance at least.
I love the first one so much that I’ll buy this thing regardless so I don’t really care if it sucks at launch or not I’m going to enjoy it for a number of years
Usually that means: We didn’t hire enough devs for optimization, didn’t allocate enough time for it and prioritized marketing.
Their marketing has been awful though. They had a great build up with all the deep dive videos… Then nothing for a month?!?
I originally thought it was going to come out a month ago, just after the end of the videos, then was shocked to find out it was still a month away.
I guess they wanted some time so they could address any feedback they got?
true, but that doesn’t mean it was cheap.
I’m kind of used to devs releasing apologies for their games after a bad release and the following review bombing. It’s almost guaranteed to happen for any modern AAA game, it’s the sorry state of the industry. But now, we’ve reached a point where devs apologize for their games before they’re even released. This shit is hilarious.
What’s next? “We’re going to release a game four years from now. You should temper your expectations, it’s probably going to suck.”
I mean, kudos to them for warning the potential customers, instead of lying to them or luring them in with nice trailers and trying to silence journalists by prohibiting them from showing game footage (I think I remember someone doing that…). Although I’m not sure how I should thank them. Should I buy the game because they were honest? Or should I not buy it, because, well, they were honest? I’m confused.
I mean, I think it just demonstrates that the problem is not on a development level, but rather on a project management and (particularly) an executive level.
Crunch and unreasonable deadlines in the gaming industry are the norm, and there’s too much pressure from higher up to deliver a product as soon as possible, even if it isn’t 100% ready.
Unfortunately, there’s no real good answer for this as a consumer… If the game does well, the execs who set the deadlines pocket the profits. If it does poorly, the developers who worked on it bear the brunt of it by either getting insufficient raises, an even higher level of pressure on the next game, or at worst, get laid off.
The real answer would be widespread industry unionization. Efforts to do this are ever-so-slowly being made, but it’s not even remotely close to being a reality. I’d say that if the game appeals to you and you don’t mind performance issues at launch, buy it, but if not, then don’t.