• Squirrel@thelemmy.club
    link
    fedilink
    English
    arrow-up
    87
    arrow-down
    8
    ·
    1 year ago

    What is “five times shorter?” Is that one fifth as long? We can’t really measure the shortness of a thing, only its length.

    Sorry, it’s a pet peeve of mine.

  • Lininop@lemmy.ml
    link
    fedilink
    English
    arrow-up
    60
    arrow-down
    1
    ·
    1 year ago

    I’d rather a shorter actually good game than a game vast as an ocean deep as a puddle.

  • quarterlife@lemmy.sdf.org
    link
    fedilink
    English
    arrow-up
    25
    arrow-down
    4
    ·
    1 year ago

    The real question we need to be asking ourselves is do games need to be long or do they need to be good?

    The answer is they need to be good, which is exactly why I won’t be touching this piece of shit.

  • chemical_cutthroat@kbin.social
    link
    fedilink
    arrow-up
    20
    ·
    1 year ago

    Lmao. I remember when hearing that a new game had a hundred hours of content was great! Now it’s like, thank god Ubisoft stopped sniffing its own farts.

    • conciselyverbose@kbin.social
      link
      fedilink
      arrow-up
      23
      arrow-down
      1
      ·
      1 year ago

      I love 100 hours of content.

      Just don’t pretend fetch quests that are just running across the map and a bunch of collectibles that are linear unfun climbing puzzles padded to hell are content.

      • fckreddit@lemmy.ml
        link
        fedilink
        English
        arrow-up
        3
        ·
        1 year ago

        Seriously, I have played Elden Ring for about 100 hours and none of it felt padded. Quality matters, be it 10 or 100 hours.

  • William@lemmy.world
    link
    fedilink
    English
    arrow-up
    12
    ·
    1 year ago

    You can hear Salomon talk about Assassin’s Creed Mirage’s average run times below at the 17:04 mark, but as it’s in French, we at PCGamesN have transcribed and translated the quote for you.

    “Given that we do a lot of playtesting internally at Ubisoft, it’s part of our process, we really want to get as close as possible to the players, so we’ll say that the latest playtimes we’ve received average at around 20-23 hours,” Salomon says. “That can go up to 25-30 hours for the completionists, and we’ll say that those who will be rushing the game will be around 20 hours.”

    I love how they convert from French hours to English hours in the translation.

  • AnonymousLlama@kbin.social
    link
    fedilink
    arrow-up
    10
    arrow-down
    1
    ·
    1 year ago

    Another fantastic selling point, trimming down the awfully padded content in preference for a decent storyline

  • Venicon@sopuli.xyz
    link
    fedilink
    English
    arrow-up
    8
    ·
    1 year ago

    Staying spoiler free for Valhalla, I found the ‘end game’ of the main quest line to be really disappointing. I had sank 150 hours into the thing and felt a bit…meh.

    • fckreddit@lemmy.ml
      link
      fedilink
      English
      arrow-up
      2
      arrow-down
      1
      ·
      1 year ago

      I got of bored of Valhalla within like first couple of hours. And I have played almost every mainline AC game out there.

  • BudgetBandit@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    8
    arrow-down
    1
    ·
    1 year ago

    So… the new game is… not as long / big as the old one, which consisted mostly of empty space between some very small areas of things happening?

    I mean, I got the game physical on ps5. I installed it longer than I played it.

    I don’t even remember if it had auto-run or teleportation or if I just browsed old-lemmy while traveling.