My old person trait is that I think ‘ghosting’ is completely unacceptable and you owe the other person a face-to-face conversation.

  • Hot Saucerman@lemmy.ml
    link
    fedilink
    English
    arrow-up
    13
    ·
    edit-2
    1 year ago

    Demos used to be everywhere back in the day! I think they have a huge impact, because it’s a way to try to play a game without dumping all the money on it without knowing what the gameplay is like and if its actually fun.

    When I was a kid, DOOM having the first episode of the game available as shareware was huge and I used to walk to my friends place after school and watch him play until he would get bored and let me play for a while.

    From an old interview in 1999 with John Carmack about this very subject (emphasis mine):

    Carmack: DOOM 2 was explicitly a commercial release. We sort of half heartedly did some shareware distribution with Quake, but I think the industry has almost unanimously decided that the three or so level demo is the best test vehicle.

    A lot of people consider themselves to have “finished DOOM” when they just finished the shareware episode.> l